MAP LEGEND ****Castle Walls Labled.pdf***** Closeup map denoting the walls and towers of the castle. Note that different teams use different ways of identifying each wall. These are the lables that CC has always used, not necessarily the same as every team at EMR. Yellow Numbers - Wall designations Green Numbers - Tower designations for two main towers ****EMR Aerial View - Wide Angle.pdf**** Wide-angle shot of the property. Labled are two structures which are not on the photo. Neither are expected to be part of the castle game. #1: Fort EMR (new structure, formerly referred to as "Fort Worr") #2: French Castle (small 'outpost' type stronghold) **** EMR Overview.pdf **** This map shows the bulk of EMR. Includes all structures relevant to "Castle Conquest" 1 - Castle Aarrrgh. (defenders chrono in courtyard for Castle game only) 2 - Various speedball fields 3 - Rec Center. (Registration, paint, air, etc) 4 - Chono Range (permenant) 5 - Pavillion (briefings, etc) 6 - Museum 7 - Barn (attackers dead zone and chrono for Castle game only) 8 - Defenders Dead Zone (just outside of castle, defenders re-insert directly into the courtyard) 9 - A-Frame House (Air refills?) 10 - Joint Fury Town 11 - Hotel (Large multi-floor structure within joint fury town) 12 - Condos (2 floor, 2 section building, joined by open catwalk) 13 - Blue House (Not part of playing field) 14 - Bunk House Row 15 - Carters Commandos Bunkhouse. (9th from top of hill, Rasta-Paint-Scheme)